Converting Built-in Render Pipeline to URP in Unity 6
This post walks through how I successfully converted a Unity 6 project using the Built-in Render Pipeline to the Universal Render Pipeline (URP), based on real steps and options available in the Unity 6 Editor.
❓ What is Built-in and URP?
Unity provides multiple rendering pipelines. Here's a quick overview:
🔷 Built-in Render Pipeline (BRP)
- Unity’s legacy rendering system
- Easy to use but limited in customization and modern rendering features
- Not optimal for newer devices, platforms, or performance tuning
- Difficult to scale across platforms like mobile, VR, and console
🔶 Universal Render Pipeline (URP)
- Unity’s modern, cross-platform rendering pipeline
- Designed for performance and flexibility
- Supports Shader Graph, Scriptable Renderer Features, Better mobile/VR optimization
- Works consistently across PC, mobile, console, WebGL